Making things happen. 🚀
Leader of ambitious product teams managing product lifecycle from ideation through growth. Over six years of extensive experience and expertise developing consumer products and data-driven differentiation and monetization solutions for the world’s top mobile and PC device manufacturers. Have had the fortune of leading talented cross-functional product teams pioneering new products from the ground up. Experience from early-stage startup through profitable company. Currently working on VR at SweetLabs, Inc.
Also a sailor, climber, photographer, guitarist and VR nut.
A few side projects I've been hacking on over the years.
Jul 2017 - VBoard
How do you type in VR? You transport your keyboard and hands there. The VBoard was a quick exploration into seeing what it would take to bring the traditional keyboard into VR using a custom 3D printed mount, a Leap Motion and Vive Tracker all mounted on the physical keyboard and recreating an exact replica 3D model of the keyboard.
Mar 2017 - Epic
Epics are a bit like Snapchat and Instagram stories except they're permanent and you can have multiple. Epic was an iOS app I built over three months on top of Parse.
Jun 2015 - Poof
Upload a file. Share its link. Once accessed, it's gone.
Aug 2014 - BlindWrite
BlindWrite has a few hundred daily active users. It's a writing tool to help jumpstart writing by blurring what you type as you write so you can get your ideas out without self-editing them.
2014 - Wishy
Pitch deck for Wishy, a crowdfunded universal wish list that can be used as a gift card.
2013 - Reality Makers
A YouTube series where I interview inspiring startup founders making their big ideas a reality. Featured guests include Ryan Hoover of Product Hunt and Joel Gascoigne of Buffer.
Apr 2011 - TouchSee
Video chronicling my first prototype of a vibrotactile feedback sensing system I call Touchsee. Touchsee utilizes Micrsoft's Kinect, an Arduino, and Daniel Shiffman's Kinect library for Processing. The aim of a VFSS is to enhance an agent's perception of body schema in tool use where the agent's own senses are occluded by use of the tool itself.